JOURNAL: TECHNOLOGY

Essential to the success of the contemporary medical school is its facility’s ability to adapt to changes in medical curriculum and pedagogy, and for the program spaces to support multiple functions. Innovative solutions to traditional medical education space planning will result in a building able to flex to various scaled activities in a single space. Designing for change will create a facility that is durable, enduring and sustainable, demonstrating a prudent use of an institution’s physical, financial and human resources.

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Last March, Digital Experience Designer Nazli Tatar participated in the Creating Reality Hackathon at USC. Throughout four days of workshops and production, 400 participants had the opportunity to work with people in different disciplines from all over the world and learn from industry experts. 37 teams competed in various categories, with just 48 hours to create an app and submit the codes.

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Contemporary research engages teams of researchers working together to solve complex problems. Today’s laboratory facilities bring different scientific disciplines under one roof to create opportunities for collaboration and cross-disciplinary discovery. Yet physical laboratory space requirements often vary greatly among the disciplines, resulting in unique challenges in laboratory planning and programming.

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How are they going to build that? Project Architect Tanner Clapham and Director of Digital Design and Technology Nuri Miller take a closer look at translating complex geometry for construction in the field.

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The SSPI project at Caltech is a highly successful example of how a WWII-era building, which had supported Cold-War engineering research, was adapted to the needs of modern interdisciplinary research, merging satellite technology and sustainable energy systems.

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Basics, an innovative solar analysis program developed by CO for Microsoft Hololens, uses both digital and physical data to generate mixed reality solar projections in the architectural design process.

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We want everyone to have access to VR in their pocket, and are working to break down barriers to adoption.

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